Spatial Computing
Foundations for visionOS and spatial interfaces. Depth, volumetric materials, and ornaments.
Depth & Z-Axis
In spatial environments, depth communicates hierarchy. Surfaces don't just overlap; they occupy physical space. Use Z-axis transforms to create clear separation between layers.
z: 0pxThe furthest layer. Solid or deep blur.
z: 20pxPrimary content area. Standard glass material.
z: 40pxFloating toolbars and controls. High saturation glass.
z: 80pxModals, alerts, and tooltips. Maximum depth contrast.
Spatial Materials
Spatial glass (Liquid Glass v2) uses higher blur radius and dynamic saturation to ensure legibility against complex, unpredictable backgrounds (the user's physical environment).
blur: 64px
blur: 24px
blur: 12px
Ornaments
Ornaments are specialized toolbars that float outside the main window bounds, usually anchored to the bottom. They provide quick access to persistent actions without cluttering the canvas.
Window Chrome
Spatial windows have rounded corners (xl or 2xl) and a subtle 1px internal border. The grab handle at the bottom allows for repositioning in 3D space.